How to Mulligan Meren of Clan Nel Toth

Meren of Clan Nel Toth
Meren of Clan Nel Toth
Mulligan Guide
Public decks:2Median cost:~$560Archetype:AristocratsDifficulty:Easy

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Opening hand priorities

Graveyard recursion engine using experience counters to repeatedly reanimate value creatures. The goal is not a pretty seven-card hand. It is a hand that develops mana, lines up colors, and actually points toward the deck first meaningful turns.

Ideal Early Script

  1. Turn 1: develop mana or the cheapest enabler for Golgari sacrifice recursion.
  2. Turn 2: add protection, card flow, or the support piece that makes Meren matter.
  3. Turn 3+: commit the commander or bridge toward the first engine turn only when the board can use it.

Your opener should support

graveyardrecursionsacrificearistocrats

Hands to be suspicious of

  • - exile-based recursion
  • - low creature count builds

Mulligan decisions with Meren of Clan Nel Toth start with role clarity: does your opener actually support a real Meren of Clan Nel Toth game plan around graveyard and recursion? Graveyard recursion engine using experience counters to repeatedly reanimate value creatures. Include Sakura-Tribe Elder, Fleshbag Marauder, and Spore Frog loops. Prioritize cheap creatures that sacrifice themselves. Avoid too many high-CMC threats that don't generate immediate value.

What a keepable hand looks like

Keep hands that have mana, a sacrifice-friendly creature, and a clear way to start accumulating experience. , , , , and are exactly the kind of cards that make early Meren turns productive.

When to ship a hand

Ship hands full of expensive reanimation targets, spell-only hands, and sevens that cannot put a creature into the graveyard before Meren arrives. The commander is much better when she comes down after you already traded resources once or twice.

Your first three turns

Your first turns should usually be one of three things: ramp creature, self-mill creature, or sacrifice outlet. A turn-four with even one or two experience counters already built is far stronger than rushing her out onto an empty board.

Ready to test real opener quality for Meren of Clan Nel Toth? Run your own list through the ManaTap mulligan simulator, compare play versus draw, and check how often your opener actually lines up with the plan above.

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FAQ

What is the London mulligan?
You put any number of cards from your hand on the bottom of your library, then draw back up to seven. In Commander, your first mulligan is free.
How many lands should I keep?
Most Commander decks want two to four lands in the opener. Low-curve decks can keep two; higher curves want three or four.
Should I mulligan a hand with no ramp?
It depends on your curve. If your deck needs early ramp to function, ship hands without it. If you have enough lands and cheap plays, you might keep.
Does play vs draw affect mulligan strategy?
Yes. On the draw you get an extra card, so you can sometimes keep slightly weaker hands.
How can I test my mulligan strategy?
Use the ManaTap mulligan simulator. Paste your decklist, set parameters, and run thousands of simulations to see keep rates.

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