How to Mulligan Korvold, Fae-Cursed King

Korvold, Fae-Cursed King
Korvold, Fae-Cursed King
Mulligan Guide
Public decks:2Median cost:~$235Archetype:AristocratsDifficulty:Advanced

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Opening hand priorities

Jund sacrifice engine that turns permanents into cards and +1/+1 counters, often combo-finishing through treasure or food loops. The goal is not a pretty seven-card hand. It is a hand that develops mana, lines up colors, and actually points toward the deck first meaningful turns.

Ideal Early Script

  1. Turn 1: develop mana or the cheapest enabler for Jund sacrifice treasure value.
  2. Turn 2: add protection, card flow, or the support piece that makes Korvold matter.
  3. Turn 3+: commit the commander or bridge toward the first engine turn only when the board can use it.

Your opener should support

sacrificetreasuresfoodaristocrats

Hands to be suspicious of

  • - low-permanent spell-heavy builds
  • - defensive pillowfort strategies

Mulligan decisions with Korvold, Fae-Cursed King start with role clarity: does your opener actually support a real Korvold, Fae-Cursed King game plan around sacrifice and treasures? Jund sacrifice engine that turns permanents into cards and +1/+1 counters, often combo-finishing through treasure or food loops. Dockside Extortionist and Mayhem Devil are premium. Include fetchlands and token producers to ensure consistent sacrifice fodder. Avoid too many nonpermanent spells; Korvold thrives on permanents.

What a keepable hand looks like

Keep hands with mana acceleration and at least one card that naturally provides fodder. , , , , , and cheap treasure makers are all strong because they bridge directly into Korvold.

When to ship a hand

Ship hands that ramp into Korvold but have nothing to sacrifice, or hands with only reactive spells and no engine permanent. Casting the commander on time matters, but casting him into an empty battlefield is much weaker than it looks.

Your first three turns

Your first turns should establish either treasure production or a sacrifice outlet. A turn-four backed by a fetchland, treasure, or food token is excellent because the commander replaces the first sacrifice immediately and often snowballs from there.

Ready to test real opener quality for Korvold, Fae-Cursed King? Run your own list through the ManaTap mulligan simulator, compare play versus draw, and check how often your opener actually lines up with the plan above.

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FAQ

What is the London mulligan?
You put any number of cards from your hand on the bottom of your library, then draw back up to seven. In Commander, your first mulligan is free.
How many lands should I keep?
Most Commander decks want two to four lands in the opener. Low-curve decks can keep two; higher curves want three or four.
Should I mulligan a hand with no ramp?
It depends on your curve. If your deck needs early ramp to function, ship hands without it. If you have enough lands and cheap plays, you might keep.
Does play vs draw affect mulligan strategy?
Yes. On the draw you get an extra card, so you can sometimes keep slightly weaker hands.
How can I test my mulligan strategy?
Use the ManaTap mulligan simulator. Paste your decklist, set parameters, and run thousands of simulations to see keep rates.

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